#pragma once
#ifndef TEXTURE_HPP
#define TEXTURE_HPP
#include <string>
#include "glad/glad.h"
#include "stb_image.hpp"

class Texture
{
public:
    uint32_t ID;
    std::string type;
    std::string name;
    Texture(std::string filename, std::string name, std::string type);
    ~Texture();
};

#endif // TEXTURE_HPP